


We have two charts, 1080p ultra and 1080p medium. We're now two generations on from Nvidia's RTX 20-series, and as we'll see shortly, the new $3 basically matches the $700–$8 that launched in mid-2018. Ray tracing also feels increasingly like something we can expect to run well, when optimized properly, and Nvidia's hardware proves what's possible. That's largely because ray tracing games tend to be the most demanding options, so if a new card can handle ray tracing reasonably well, it should do just fine with less demanding games. Our test suite is intentionally heavier on ray tracing games than what you might normally encounter. If you don't like the "overall performance" chart, the other two are the same view that we've previously presented. Then we've got separate charts for only the rasterization and ray tracing suites, plus charts for the individual games. Our new test regimen gives us a global view of performance using the geometric mean all 15 games, including both the ray tracing and rasterization test suites. Nvidia and AMD have both talked about this market, highlighting how many people are still using cards like the GTX 1060 and RTX 2060, and noting that the Steam Hardware Survey indicates 64% of surveyed PCs still run a 1080p resolution (though a lot of those are probably laptops as well, which tend to top out at 1080p outside of the more expensive offerings). The Nvidia RTX 4060 starts at $299, targeting "mainstream gamers" who don't tend to upgrade every generation of GPUs and may not have the latest and greatest hardware.
